The Simon reveal
A moon-landing story, a spacewalk, and one familiar face. The astronaut turns out to be Simon Cowell.
THE MECHA PHIL WORKSHOP
Drone shows in the sky. Mechs in Night City.
Independent apps, games, and one-wheel experiments.
DRONE SHOW DESIGN / SKY ELEMENTS
Alongside my apps and games, I create drone shows with Sky Elements. Here are two of my favorite moments from our America’s Got Talent audition: Simon’s reveal in the sky, and the Golden Buzzer that followed.
A moon-landing story, a spacewalk, and one familiar face. The astronaut turns out to be Simon Cowell.
The moment Simon hit the Golden Buzzer for Sky Elements—and sent the team through to the live shows.
FROM THE WORKSHOP
A look inside what I’m building.
Every project starts with “what if?”
IN-GAME SCREENSHOTA mecha project for Cyberpunk 2077, bringing the scale and feel of a Daemon X Machina Arsenal into the streets of Night City.
Follow the work on the mech, cockpit, movement, collision, and boost effects as the build takes shape.
See the development capturesEUCyber
A cyberpunk-inspired riding HUD for INMO AIR 3 glasses, with an Android phone companion and EUC World wheel telemetry.
Wheel data, turn-by-turn navigation, voice destination entry, and riding controls—built around keeping useful information in view.
EUCYBER / APP SPLASH SCREEN
HUD PREVIEW · SIMULATED TELEMETRY

One wheel. A city of possibilities. A standalone electric unicycle game in development for Windows, built in Unreal Engine. Explore a futuristic city, chase race checkpoints, and roll into the SPIRIT hangout.
Recent work brings night riding, rider selection, neon chargers, and a DJ and crowd scene into the same world. See the native game taking shape through actual development captures.
Conversation, in view.
A phone-powered AI companion for INMO AIR 3 glasses, combining live captions and translation with conversation history, summaries, and context cards in your view.
Your phone. In your glasses.
An Android companion bringing phone notifications, images, and video previews to INMO AIR 3 glasses. Phone-side transfer controls and glasses-side media playback keep the connection in view.
Your AI workspace, on your phone.
The Android companion to Mecha Agent connects to the same PC workspace. Continue conversations, follow task activity, and use the local coding and media tools from your phone.
Build with your own AI.
A local AI workspace for coding, reasoning, and media experiments, with desktop and Android clients connected to the same PC.
Chat, terminal activity, project files, and local image and video tools come together in one interface. I’m developing the agent workflows and the experience of moving between devices.
A CLOSER LOOK
Screenshots, short clips, and visual studies.
A work in progress, seen up close.
THE PERSON BEHIND THE PROJECTS
I create drone shows with Sky Elements, turning ideas into animated stories in the sky. That work took me to America’s Got Talent—and it’s part of the same love of building that drives Mecha Phil.
I’m drawn to the place where mecha, cyberpunk worlds, and electric unicycles meet. Sometimes that means a giant machine in a game. Sometimes it’s a heads-up display for an actual ride, a conversation companion for smart glasses, or a coding workspace that travels from desktop to phone.
This is my workshop on the web: a place to share the experiments, the progress, and the moments when an idea starts to work.
Take a look aroundKEEP THE IDEAS MOVING
Support independent development and help make room for the next experiment.