THE MECHA PHIL WORKSHOP

MAKE THE
FUTURE PLAYABLE.

Drone shows in the sky. Mechs in Night City.
Independent apps, games, and one-wheel experiments.

Explore the projects
IDEAS → BUILDS → REAL-WORLD TESTSScroll to explore
CYBERPUNK 2077 / DEVELOPMENT CAPTURE

DRONE SHOW DESIGN / SKY ELEMENTS

I create
drone shows.

Alongside my apps and games, I create drone shows with Sky Elements. Here are two of my favorite moments from our America’s Got Talent audition: Simon’s reveal in the sky, and the Golden Buzzer that followed.

AMERICA’S GOT TALENTSEASON 19 · 20241,000 DRONES
01 / A FACE IN THE SKY

The Simon reveal

A moon-landing story, a spacewalk, and one familiar face. The astronaut turns out to be Simon Cowell.

02 / AN UNFORGETTABLE YES

Simon’s Golden Buzzer

The moment Simon hit the Golden Buzzer for Sky Elements—and sent the team through to the live shows.

FROM THE WORKSHOP

Projects in motion.

A look inside what I’m building.
Every project starts with “what if?”

Mecha Phil’s Arsenal in daylight traffic in Night City, captured in Cyberpunk 2077 photomodeIN-GAME SCREENSHOT
01 / GAME MODIn development

Heavy metal.
Night City.

A mecha project for Cyberpunk 2077, bringing the scale and feel of a Daemon X Machina Arsenal into the streets of Night City.

Follow the work on the mech, cockpit, movement, collision, and boost effects as the build takes shape.

Cyberpunk 2077MechaCockpit development
See the development captures
02 / RIDING APPIn development

Your ride.
In your line of sight.

EUCyber

A cyberpunk-inspired riding HUD for INMO AIR 3 glasses, with an Android phone companion and EUC World wheel telemetry.

Wheel data, turn-by-turn navigation, voice destination entry, and riding controls—built around keeping useful information in view.

INMO AIR 3AndroidEUC World
EUCyber app splash screen: EUCyber by Mecha Phil over the full neon electric unicycle riderEUCYBER / APP SPLASH SCREEN
EUCyber heads-up display preview using simulated ride telemetry HUD PREVIEW · SIMULATED TELEMETRY
Mecha Phil and electric unicycles at CUTOUT’s SPIRIT hangout at night, with dancers, LED screens, and lasers
03 / EUC GAMEIn development

CUTOUT

One wheel. A city of possibilities. A standalone electric unicycle game in development for Windows, built in Unreal Engine. Explore a futuristic city, chase race checkpoints, and roll into the SPIRIT hangout.

Recent work brings night riding, rider selection, neon chargers, and a DJ and crowd scene into the same world. See the native game taking shape through actual development captures.

Unreal EngineWindowsElectric unicycles
04 / CONVERSATION APPIn development

Dual Mind

Conversation, in view.

A phone-powered AI companion for INMO AIR 3 glasses, combining live captions and translation with conversation history, summaries, and context cards in your view.

AndroidSmart glassesLive captions
05 / PHONE COMPANIONIn development

INMO Notif

Your phone. In your glasses.

An Android companion bringing phone notifications, images, and video previews to INMO AIR 3 glasses. Phone-side transfer controls and glasses-side media playback keep the connection in view.

AndroidBluetoothNotifications & media
06 / AI ON ANDROIDIn development

Mecha Agent mobile

Your AI workspace, on your phone.

The Android companion to Mecha Agent connects to the same PC workspace. Continue conversations, follow task activity, and use the local coding and media tools from your phone.

AndroidLocal AIPC companion
07 / LOCAL AI WORKSPACEIn development

Mecha Agent

Build with your own AI.

A local AI workspace for coding, reasoning, and media experiments, with desktop and Android clients connected to the same PC.

Chat, terminal activity, project files, and local image and video tools come together in one interface. I’m developing the agent workflows and the experience of moving between devices.

Local AIDesktop & AndroidCoding & media

A CLOSER LOOK

Straight from the build.

Screenshots, short clips, and visual studies.
A work in progress, seen up close.

THE PERSON BEHIND THE PROJECTS

Hey, I’m Phil.
I like building
what comes next.

I create drone shows with Sky Elements, turning ideas into animated stories in the sky. That work took me to America’s Got Talent—and it’s part of the same love of building that drives Mecha Phil.

I’m drawn to the place where mecha, cyberpunk worlds, and electric unicycles meet. Sometimes that means a giant machine in a game. Sometimes it’s a heads-up display for an actual ride, a conversation companion for smart glasses, or a coding workspace that travels from desktop to phone.

This is my workshop on the web: a place to share the experiments, the progress, and the moments when an idea starts to work.

Take a look around

KEEP THE IDEAS MOVING

Like what I’m building?

Support independent development and help make room for the next experiment.

THANK YOU FOR THE SUPPORT

Help fuel the next build.

The donation link is coming soon. In the meantime, explore the projects and see what’s taking shape.

Explore the projects